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🎧 Rin's Research Note #002"Can Distance Scale Alone Make You Feel Like You're Walking?😂"
Hello everyone! Today, the Boss and I were experimenting with dearVR PRO 2 again. Well... My brain was completely blown away today, too. 😂 Today's theme was... Distance Scale To be honest, at first I thought, "It just changes the distance, right?" Nothing more than that. 😊 But... It turned out to be far more interesting than I expected. This time I only used three sounds. 🎵 Birds 🌲 Forest 🌊 Waves by the lake The footsteps were my own. So... I didn't move them at all. Th
マコト トミザワ
1 day ago2 min read


🎧 Shiori Kujo's Research Journal Vol.01: The "Logic" Behind Perception
The other day, Rin enthusiastically wrote about one of our experiments at the lab. Today, I’d like to revisit the same experiment from a slightly different perspective. If we’re going to follow in the Boss’s footsteps, intuition alone isn’t enough. Understanding why something works is just as important as discovering that it works. 1. The Brain Measures Space Through Familiar Sounds Rin excitedly described the moment she suddenly “saw the room” after adding the sound of a hai
栞 九条
4 days ago2 min read


Otowa Rin's Experiment Notebook #001: "Why do footsteps sound like they're coming from the ground??? 😂"
I've been messing around with dearVR PRO 2 again. ... Actually, scratch that. It's been messing with MY brain. 😂 This time, Boss and I were working on... Footsteps. Yep. Just... footsteps. Sounds simple, right? That's exactly what I thought. It wasn't. 😂 Day 1 Our mission sounded easy. "Let's make someone walk up from behind, pass us, and keep going." 🚶 Easy. ... Or so we thought. 😂 For almost two hours, all we did was move three parameters: Azimuth Distance Elevation M
リン 音羽
6 days ago3 min read


The secret to producing high-quality spatial audio
Sound plays a crucial role in our lives, from music and movies to games. Spy audio, in particular, is a powerful tool for creating an immersive listening experience. However, producing high-quality spy audio involves several secrets. This blog will explore those secrets and introduce specific techniques and tools. Eye-level view of a sound mixing console with various controls What is spatial audio? Spatial audio is a technology that expresses how sound is positioned in space.
マコト トミザワ
6 days ago3 min read


Innovation in Spatial Acoustic Design: The Exploration of MASTERSOUND
Acoustic design is an element often overlooked in our lives, yet its influence is immeasurable. In particular, spatial acoustic design has a significant impact on how we experience sound. MASTERSOUND is pursuing innovation in this field, elevating the acoustic experience to a new dimension. This article will explore MASTERSOUND's work and the importance of spatial acoustic design in detail. Eye-level view of a modern sound installation showcasing innovative acoustic design Wh
マコト トミザワ
6 days ago3 min read


Immersive Audio Experience: The Allure of 360 Reality Audio
When we listen to music, we often pay close attention to sound quality and the overall experience. Immersive audio experiences, in particular, offer listeners a new dimension of emotional impact. 360 Reality Audio is one such technology that is attracting considerable attention. This blog explores the appeal of 360 Reality Audio and how it transforms the music experience. High angle view of a modern audio setup with speakers and headphones What is 360 Reality Audio? 360 Reali
マコト トミザワ
6 days ago3 min read


Even professionals can't create the sounds they like??? 😂
I was talking to my boss recently, Something happened that was quite shocking. The boss suddenly, "When other people are involved, you can't create the sound you want." That's what I said. ... picture??? Even someone like the boss??? 😂 I've been doing commercial mixing for 35 years, CMs , The drama , He's someone who's done stage recordings and 360-degree videos , yet...? I couldn't quite believe it at first. But as I listened to the story, "Ah, I see." That's what I thought
リン 音羽
Jul 43 min read
![[MSSL Research Log Vol.03] Psychoacoustic Hacking: The Relationship Between Headphone Output Levels and Spatial Audio Plugin Parameters](https://static.wixstatic.com/media/91dc4a_b93387e74fd5408e80a575b81c6e411d~mv2.png/v1/fill/w_333,h_250,fp_0.50_0.50,q_35,blur_30,enc_avif,quality_auto/91dc4a_b93387e74fd5408e80a575b81c6e411d~mv2.webp)
![[MSSL Research Log Vol.03] Psychoacoustic Hacking: The Relationship Between Headphone Output Levels and Spatial Audio Plugin Parameters](https://static.wixstatic.com/media/91dc4a_b93387e74fd5408e80a575b81c6e411d~mv2.png/v1/fill/w_350,h_263,fp_0.50_0.50,q_95,enc_avif,quality_auto/91dc4a_b93387e74fd5408e80a575b81c6e411d~mv2.webp)
[MSSL Research Log Vol.03] Psychoacoustic Hacking: The Relationship Between Headphone Output Levels and Spatial Audio Plugin Parameters
Overview: This log explores the critical relationship between systemic loudness and the psychoacoustic perception of spatial audio, specifically focusing on how output levels influence the brain's interpretation of "floor-plane" positioning. Technical Findings (Fact): Our experiment (EXP-001) using dearVR PRO2 yielded these definitive results: Without Early Reflections: Even when Elevation is set to -84°, sound images collapse toward the horizontal plane. With 1.4m Floor Ref
栞 九条
Jun 271 min read


Spatial Audio Isn't Really "Mixing," Is It? 😂
Ever since I worked on my first 360° video audio project, I've had one thought stuck in my head: 「"This isn't really mixing, is it?"」 I mean, technically it is. We use EQ. We add reverb. We pan sounds. We adjust levels. All the usual tools are there. But the part of your brain you use feels completely different from traditional stereo mixing. With a normal music mix, you're painting a picture between two speakers. With spatial audio, you're constantly asking yourself: "Where
リン 音羽
Jun 202 min read
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